Game Audio Engines · Reviewed 27 Oct 2026

atmoky trueSpatial

Spatial audio plugin suite for games and XR.

free tier · atmoky.com ↗

Paid against free › Game Audio Engines › atmoky trueSpatial

atmoky trueSpatial at a glance

Overview

01

Summary

The useful answer before the supporting detail.

atmoky trueSpatial is a spatial audio plugin suite for games and XR, rendering perceptually-optimized 3D audio for headphones and loudspeakers S10. It is used by game developers and XR creators to integrate immersive audio into their projects via Wwise, FMOD, Unreal Engine, and Unity S10. The product provides precise control over sound behavior in 3D space, including soundscape rendering, occlusion, and near-field effects S10. Its main practical value is delivering high-quality spatial audio with efficient performance and easy integration into existing pipelines S10.

02

Product identity and positioning

Name, category, positioning, audience, and first-party claims.

  • Identity: atmoky trueSpatial is a spatial audio plugin suite for games and XR S10.
  • Core purpose: It solves the problem of creating immersive, realistic 3D audio for interactive media S10.
  • Intended users: Game developers and XR creators using Wwise, FMOD, Unreal Engine, or Unity S10.
  • Product scope: It is a plugin suite, not a standalone platform, with native integrations for major engines and middleware S10.
  • Positioning: atmoky positions trueSpatial as a best-in-class, perceptually-optimized solution for hyper-realistic audio S10.
  • Claimed distinction: It claims patented UHD 3D audio model and features like soundscape rendering and near-field effects S10.
03

Use cases and audiences

Who the product serves and the jobs it is designed to handle.

AudiencePractical use case
Game developersIntegrate spatial audio into games for immersive sound S10.
XR creatorsAdd realistic 3D audio to VR and AR experiences S10.
Audio designersUse soundscape rendering and occlusion for precise audio control S10.
Indie studiosUse affordable one-time licensing for smaller budgets S172.

Features

09

Features and capabilities

Core functions and evidence-backed product capabilities.

CapabilityWhat it does
3D audio renderingRenders hyper-realistic, perceptually-optimized 3D audio for headphones and loudspeakers S10.
Soundscape renderingRenders channel-based or scene-based audio beds S10.
Sound object occlusionProvides precise control over how sound behaves in 3D space, including occlusion effects S10.
Near-field/parallax effectsIncludes near-field and parallax effects for enhanced depth perception S10.
Engine integrationsAvailable as native plugins for Wwise, FMOD, Unreal Engine, and Unity S10.
Demo scenes and examplesIncludes demo scenes and project examples to explore capabilities S10.
DocumentationProvides in-depth documentation for each integration S10.
10

Integrations and ecosystem

Connected products, exports, APIs, and workflow compatibility.

Integration or interfaceTypeWhat it enables
WwiseIntegrationNative plugin for Wwise, allowing spatial audio in Wwise projects S10.
FMODIntegrationNative plugin for FMOD, enabling spatial audio in FMOD projects S10.
Unreal EngineIntegrationNative plugin for UE, adding spatial audio to Unreal projects S10.
UnityIntegrationNative plugin for Unity, enabling spatial audio in Unity projects S10.
MetaSoundsIntegrationFirst 3D spatializer for MetaSounds in Unreal Engine S10.

Pricing

11

Pricing and plans

Published plans, free access, trials, credits, and pricing limitations.

Plan or offerVerified price and billingIncludedLimits
TrialFree S172Evaluation and testing only S172Not for commercial use S172
Mini€400 one-time per game S172Basic licenseProduction budget under €200k; each console platform adds 50% S172
Indie€1,000 one-time per game S172Basic licenseProduction budget €200k to €600k S172
Pro€2,800 one-time per game S17212 months priority support S172Production budget €600k to €1.8M S172
Premium€5,600 one-time per game S17212 months priority support S172Production budget €1.8M to €5M S172
PlatinumCustom S172Not establishedProduction budget over €5M S172

Competition

12

Competitive landscape

Domains competing for the same organic search demand.

Sampled competitors

CompetitorFirst-page appearancesSampled queriesAverage positionQueries observed
reddit.com214fmod licensing
fmod.com214.5fmod licensing
github.com216fmod licensing
facebook.com216.5internalizer vs externalizer
taylorjoymurray.substack.com111internalizer vs externalizer
elephantjournal.com112internalizer vs externalizer
verywellmind.com113internalizer vs externalizer
pmc.ncbi.nlm.nih.gov114internalizer vs externalizer
scribd.com114fmod licensing
mycharisma.com115internalizer vs externalizer

Website intelligence — Collected evidence

Customers, testimonials, and first-party review claims

No supporting public-page evidence was collected for this category.

Independent review sources discovered

No links to supported independent review platforms were discovered on the collected pages.

14

AI visibility

Measured ChatGPT and Google AI mentions with cited sources.

AI-assistant referral traffic

  • Estimated current generative-AI referral share: 1.4%

Scout traffic model did not return a separate AI-referral trend series for this domain.

Website intelligence — Collected evidence

Site-stated AI capabilities

No supporting public-page evidence was collected for this category.

These are first-party product claims, not independent measurements of AI-search visibility.

15

Marketing opportunities

Actions calculated directly from the collected evidence.

OpportunityRecommended actionEvidence
Striking-distance keywordVolume 110 · https://developer.atmoky.com/true-spatial-fmod/docs/externalizer
Important pagehttps://developer.atmoky.com/true-spatial-fmod/docs/externalizer · 1 sampled keywords · best position 13
Competitor gap2 first-page appearances across fmod licensing

Website intelligence — Collected evidence

Website evidence gaps

  • features: no usable public page was collected; verify whether the site publishes this evidence.
  • customers: no usable public page was collected; verify whether the site publishes this evidence.
  • reviews: no usable public page was collected; verify whether the site publishes this evidence.
  • changes: no usable public page was collected; verify whether the site publishes this evidence.
  • identity: no usable public page was collected; verify whether the site publishes this evidence.
  • technical: no usable public page was collected; verify whether the site publishes this evidence.

Trust and proof

16

Customers, proof, and reviews

Published proof, customer signals, and review evidence.

Independent reviews

PlatformPageHow it was foundNote
AlternativeToatmoky trueSpatial: Is redefining spatial in games and XR experiences.Grounded web searchis an advanced 3D spatial audio rendering engine that simulates human hearing to create hyper-realistic soundscapes for games, XR, and immersive web applications. It features patented perceptual rendering, precise near-field parallax effects, and sound

Customer proof

Proof typeNamed customer or sourceEvidence
TestimonialIdan Egozytestimonial — Immerse your audience like never before with atmoky trueSpatial for Wwise®, FMOD® and native UE® and Unity®. (Redefining Spatial Audio in Gaming and XR)
TestimonialIdan Egozytestimonial — For the PSVR2 version of UNDERDOGS, we needed a spatial audio solution that delivered clarity, impact, and was easy to integrate into our existing pipeline. (atmoky Spatial Audio Plugins for Wwise, FMOD, UE, and Unity)
Case studyportal.appcustomer case study — Instead we partnered with atmoky, one of the world's leading Spatial Audio Software providers to implement dynamically rendered Spatial Audio based on 3rd order Ambisonics - the same format that's often used for VR. (Reimagine What's Possible With Spatial Audio - The Campfire - Portal)

Independent mentions

  • VRelax has chosen to integrate atmoky spatial audio. — In the ever-evolving world of virtual reality (VR), the importance of creating deeply immersive experiences cannot be overstated. At atmoky, we believe that sound is a crucial component of this immersion. That’s why we’re excited to announce our partnership with VRelax, a leading provider of VR relaxation experiences. Through this collaboration, VRelax has integrated atmoky’s cutting-edge trueSpatial audio technology into their VR platform, further enhancing the realism and effectiveness
  • Partnership Archives - Redefining Spatial Audio in Gaming and XR — #### VRelax Partners with atmoky to Revolutionize VR Relaxation VRelax has chosen to integrate atmoky trueSpatial for Unity into their platform. Together, both companies are setting a new standard for VR-based mental wellbeing.
  • This Is atmoky — main pillars. trueSpatial is our flagship, production-ready spatial audio rendering engine and is already used in shipped games. ... time acoustic engine for games and VR that focuses on plausible, reactive sound propagation in large,
  • Demos and Use Cases — Gaming atmoky elevates the immersive experience in games like Breachers, VailVR, Underdogs, Arena Breakout! Empower your Game with atmoky trueSpatial now! ... positioning. When done well, it matches what you see… and even what you don’t see (like a
  • atmoky - Austria Wirtschaftsservice — die digitale Welt. Die Anwendungsmöglichkeiten sind vielfältig: Deshalb bietet 3D/Spatial Audio ... für Kommunikation im 3D-Web, Anwendungen im Bereich von Remote Work und der Telemedizin. Dabei ist die atmoky-Lösung im hochqualitativen Bereich
  • Spatial Audio & Immersive Sound Solutions — to users. We are your partner for high quality audio. We accompany you from the concept to the finished product. #### Game Audio We are co-developing audio solutions for games and XR. We can upgrade an existing solution or build it from scratch.

External links were grounded in one live web search. Search snippets are leads, not independently scraped page content; rejected links remain available in Review evidence.

17

Company, security, and trust

Ownership, policies, security signals, and public trust evidence.

SignalFindingSource
Company and ownershipJoin our team of engineers and audio researchers building high-end, real-time immersive audio technology for games, VR, and interactive environments.source
Contact and supportThe cost of an atmoky Ears license is defined by the total production budget of your project. An atmoky Ears license is required for each platform used for your title. **All pricing applies only to videogame developmentssource
Legal and privacyFor more information on how Google's third-party cookies operate and handle your data, see: Google Privacy Policysource
Security and complianceNot published on the collected pages.—
Uptime and status pageNot published on the collected pages.—
Domain registered2019-05-20—
Domain expires2027-05-20—

Not found on the collected pages: security and compliance, uptime and status page. This only means Scout did not find it on the pages it read; it says nothing about the company itself.

18

Documentation and product updates

Help resources, product guidance, and visible changes over time.

Resource or updateTypeWhat is availableDate or freshness
Contact and supportSupportPublic contact and support channel. (source)Not dated
This Is atmokyProduct updateProduct update is publicly available. (source)Not dated
Power Your App With Spatial CommunicationRoadmapPublic product roadmap. (source)Not dated
atmoky commercial licenses pricingRelease notesPublic product change history. (source)Not dated

Not found in the collected public sources: status page, separate help center or knowledge base.

Technical

19

Technical and delivery signals

Delivery model, platforms, API, data ownership, reliability claims and release activity.

SignalFindingSource
Delivery model (cloud, self-hosted, desktop, browser extension)Delivered as plugins for game engines and middleware, not as a cloud service S10.S10
Platforms and appsSupports desktop, mobile, console, and XR platforms S10.S10
API and extensibility (API, SDK, webhooks, MCP, plugins)Provides plugins for Wwise, FMOD, Unreal Engine, and Unity S10.S10
Data ownership and exportNot published on the collected pages.—
Performance and reliability claimsClaims perceptually-optimized rendering for robustness and efficiency S31.S31
Release activityNot published on the collected pages.—
20

Measured infrastructure

Domain, certificate, and hosting signals, measured directly.

SignalFinding
Domain registered2019-05-20 — united-domains GmbH
Domain expires2027-05-20
First archived2020-10-01 — web archive
TLS certificateLet's Encrypt, valid, expires 2026-12-29
Security headersnone served
Headers not servedHSTS, CSP, X-Content-Type-Options, X-Frame-Options, Referrer-Policy
Server headernginx
Mail handled byaspmx.l.google.com, alt1.aspmx.l.google.com
Nameserverscns2.alfahosting.info, cns1.alfahosting.info

Not measurable: rdap: exceeded the overall budget; wayback: exceeded the overall budget; tls: exceeded the overall budget; dns: exceeded the overall budget; headers: exceeded the overall budget. A gap here means the lookup was unavailable, not that the finding is negative.

21

Technical site audit

A bounded multi-page crawl with page-level issues and URLs.

Scout — Bounded technical crawl

  • Pages crawled: 15 of 15 maximum
  • Technical health: 89/100
  • Critical issues: 0
  • Warnings: 33
  • Notices: 0

Issues

SeverityIssueValueAffected URL
warningSlow HTML response2011https://atmoky.com/products/true-acoustics/
warningSlow HTML response2005https://atmoky.com/products/engage/
warningPage should have one primary H10https://atmoky.com/demos/
warningPage should have one primary H10https://atmoky.com/blog/
warningPage should have one primary H12https://atmoky.com/company/
warningPage should have one primary H12https://atmoky.com/company/
warningPage should have one primary H10https://atmoky.com/services/
warningPage should have one primary H10https://atmoky.com/blog/
warningDuplicate title in audit sample3https://atmoky.com/
warningDuplicate title in audit sample3https://atmoky.com/products/true-acoustics/
warningDuplicate title in audit sample3https://atmoky.com/products/true-acoustics/
warningDuplicate title in audit sample2https://atmoky.com/products/true-spatial/
warningDuplicate title in audit sample2https://atmoky.com/products/true-spatial/
warningDuplicate title in audit sample2https://atmoky.com/blog/
warningDuplicate title in audit sample2https://atmoky.com/blog/
warningDuplicate title in audit sample2https://atmoky.com/contact/
warningDuplicate title in audit sample2https://atmoky.com/contact/
warningDuplicate title in audit sample2https://atmoky.com/company/
warningDuplicate title in audit sample2https://atmoky.com/company/
warningDuplicate meta description in audit sample10https://atmoky.com/
warningDuplicate meta description in audit sample10https://atmoky.com/products/true-acoustics/
warningDuplicate meta description in audit sample10https://atmoky.com/products/engage/
warningDuplicate meta description in audit sample10https://atmoky.com/demos/
warningDuplicate meta description in audit sample10https://atmoky.com/blog/
warningDuplicate meta description in audit sample10https://atmoky.com/contact/
warningDuplicate meta description in audit sample10https://atmoky.com/products/true-acoustics/
warningDuplicate meta description in audit sample10https://atmoky.com/services/
warningDuplicate meta description in audit sample10https://atmoky.com/blog/
warningDuplicate meta description in audit sample10https://atmoky.com/contact/
warningDuplicate meta description in audit sample2https://atmoky.com/products/true-spatial/
warningDuplicate meta description in audit sample2https://atmoky.com/products/true-spatial/
warningDuplicate meta description in audit sample2https://atmoky.com/company/
warningDuplicate meta description in audit sample2https://atmoky.com/company/

Crawled pages

StatusTitleH1sWordsResponseURL
200Redefining Spatial Audio in Gaming and XR17721,786 mshttps://atmoky.com/
200atmoky Spatial Audio Plugins for Wwise, FMOD, UE, and Unity113991,398 mshttps://atmoky.com/products/true-spatial/
200Redefining Spatial Audio in Gaming and XR15522,011 mshttps://atmoky.com/products/true-acoustics/
200Power Your App With Spatial Communication114242,005 mshttps://atmoky.com/products/engage/
200atmoky commercial licenses pricing18071,973 mshttps://atmoky.com/pricing/
200Demos and Use Cases07821,616 mshttps://atmoky.com/demos/
200atmoky's Immersive Audio Blog04831,636 mshttps://atmoky.com/blog/
200Get in Touch With atmoky13471,605 mshttps://atmoky.com/contact/
200atmoky Spatial Audio Plugins for Wwise, FMOD, UE, and Unity113991,444 mshttps://atmoky.com/products/true-spatial/
200Redefining Spatial Audio in Gaming and XR15521,088 mshttps://atmoky.com/products/true-acoustics/
200This Is atmoky27641,972 mshttps://atmoky.com/company/
200This Is atmoky27641,579 mshttps://atmoky.com/company/
200Spatial Audio & Immersive Sound Solutions05631,017 mshttps://atmoky.com/services/
200atmoky's Immersive Audio Blog0483884 mshttps://atmoky.com/blog/
200Get in Touch With atmoky1347876 mshttps://atmoky.com/contact/

This is a bounded Scout crawl. Core Web Vitals and Lighthouse scores are not claimed unless a dedicated performance audit is connected.

22

Search Console and Analytics

First-party search and behavioral data connection state.

Modeled acquisition channels

ChannelEstimated share
direct39.9%
search36.3%
search organic34.7%
search paid1.5%
social6.6%
social organic5.9%
social paid0.8%
referrals10.2%
paid referrals2.9%
mail1.8%
gen ai1.4%
affiliate0.9%
other0.0%

First-party connections

IntegrationStatusData available after connection
Google Search ConsoleNot connectedClicks, impressions, CTR, average position, queries, pages, countries, and devices
Google AnalyticsNot connectedOrganic sessions, engagement, landing pages, conversions, geography, and devices

No first-party Search Console or Analytics numbers are shown until the site owner authorizes the corresponding Google account. Scout traffic model values above are modeled estimates, not private analytics totals.

Limits and method

23

Limitations and open questions

Known constraints and missing evidence from the collected pages.

The collected pages do not mention specific competitors for trueSpatial. Evidence gaps include lack of detailed technical specifications, performance benchmarks, and customer adoption metrics. Open questions remain about the full feature set and long-term support for the Ears product, which is now legacy S10.

24

Sources, method, and limitations

Evidence inventory, collection method, provider use, and constraints.

This report is based on 13 collected pages from atmoky.com, including product pages, pricing, company, and privacy policy. The evidence catalog includes 15 static requests and 4 rendered pages. External proof search was performed but no additional verification was completed. Limitations include potential missing pages (13 of 15 collected) and reliance on vendor-provided information.

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