
Radar check
What we found when we opened it. Every bar is one fact, with its date.
Last code pushed 26 Oct 2026, the same day before this check.
Latest release 1.25.2 on 12 May 2026.
Public since August 2014, a little over 12 years.
2,771 stars and 657 forks.
262 commits and 14 new issues in the last 90 days.
111 contributors. 4 pull requests merged in 90 days.
No security policy file says how to report a problem. No published security advisories.
How the bars are scored
- Alive. Days since the last code push: a week or less 100, a month 90, three months 70, six months 50, a year 30, eighteen months 15, older 0.
- Releases. Age of the latest GitHub release, on a similar scale; no bar when the project publishes no releases.
- Maturity. Age of the project: eight years 100, five 90, three 70, two 55, one 40, six months 25, younger 10.
- Adoption. Stars on a log scale: 100,000 stars is 100, 10,000 is 80, 1,000 is 60, 100 is 40.
- Activity. Commits in the last 90 days: 300 or more 100, 100 85, 30 65, 10 45, any 25.
- Community. People who have contributed: 100 or more 100, 30 80, 10 60, 5 40, 2 25, one 10.
- Security. A published security policy 80, none 40; published advisories are listed, not scored.
Checked by Repo Radar on 26 Oct 2026 from the repository on GitHub.
In simple English
This tool helps developers make sounds feel like they move around a room in a computer game or app. Sounds get quieter as they move away and change tone when they pass by quickly. It runs on your computer or phone without needing special hardware. You do not pay anything to use it in your own software. It is free code that you add to your project when building games.
What it is
OpenAL Soft (a library of computer code that lets programs play sounds in a virtual 3D space) is an open-source tool for handling audio. It processes positioning, distance, and environmental echoes so sound matches what happens on screen.
What it is good for
Game developers and audio programmers who want to add realistic three-dimensional sound to their projects without buying expensive proprietary software.
- Handles complex 3D audio effects like distance fading and echoes out of the box.
- Works across multiple operating systems including Windows, Linux, and macOS.
- Provides language bindings for C#, Java, Python, and other popular programming languages.
- Requires writing code to integrate it into your application or game engine.
- Needs careful configuration of audio backends to avoid missing sound devices or crashes.
- Custom licence terms require attention if you distribute your compiled software.
Basic two-channel stereo playback that cannot place sounds in a 3D room.
CMake (a tool used to configure and build software from source code)
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SDL handles window creation and input alongside basic audio mixing for games.
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Applies audio effects to recordings from Python, including studio plug-ins, without calling another program.
- iver56/audiomentations2.3k stars
Spoils sound recordings on purpose, 39 ways, so a model trained on them copes with real rooms.
- shaka-project/shaka-packager2.6k stars
Cuts a video file into the pieces and index files that a browser needs in order to stream it.
mkdir build cd build cmake .. cmake --build .