
Radar check
What we found when we opened it. Every bar is one fact, with its date.
Last code pushed 26 Sep 2026, 29 days before this check.
Latest release v0.12.5 on 26 Sep 2026.
Public since July 2020, a little over 6 years.
1,073 stars and 67 forks.
7 commits and 0 new issues in the last 90 days.
28 contributors. 3 pull requests merged in 90 days.
No security policy file says how to report a problem. No published security advisories.
How the bars are scored
- Alive. Days since the last code push: a week or less 100, a month 90, three months 70, six months 50, a year 30, eighteen months 15, older 0.
- Releases. Age of the latest GitHub release, on a similar scale; no bar when the project publishes no releases.
- Maturity. Age of the project: eight years 100, five 90, three 70, two 55, one 40, six months 25, younger 10.
- Adoption. Stars on a log scale: 100,000 stars is 100, 10,000 is 80, 1,000 is 60, 100 is 40.
- Activity. Commits in the last 90 days: 300 or more 100, 100 85, 30 65, 10 45, any 25.
- Community. People who have contributed: 100 or more 100, 30 80, 10 60, 5 40, 2 25, one 10.
- Security. A published security policy 80, none 40; published advisories are listed, not scored.
Checked by Repo Radar on 26 Oct 2026 from the repository on GitHub.
In simple English
Kira is a set of building blocks for game creators who want rich audio. It lets you fade sounds in and out, apply filters that muffle noise, and keep background music on strict musical beats. You need to write code in the Rust programming language to use it. It is free to use in your own projects under an open-source licence. You will spend time writing code to hook it into your game engine.
What it is
Kira is a library written in Rust for expressive game audio. It provides audio mixing, time clocks, spatial sound, and smooth property changes.
What it is good for
Game developers using the Rust programming language who need precise control over music timing and sound effects without relying on a bulky game engine audio system.
- Changes audio properties smoothly over time with tweens.
- Aligns sound events to an internal clock for musical timing.
- Applies effects like filters to specific audio tracks.
- Requires writing code in Rust.
- Mainly built for desktop computers, with limited support in web browsers.
- Does not include a graphical sound editor.
basic audio playback libraries
a game engine or framework written in Rust
- RustAudio/rodio2.5k stars
Another audio library for Rust focused on simple playback rather than expressive mixing.
- spotify/pedalboard6.4k stars
Applies audio effects to recordings from Python, including studio plug-ins, without calling another program.
- iver56/audiomentations2.3k stars
Spoils sound recordings on purpose, 39 ways, so a model trained on them copes with real rooms.
- shaka-project/shaka-packager2.6k stars
Cuts a video file into the pieces and index files that a browser needs in order to stream it.
cargo add kira