
Radar check
What we found when we opened it. Every bar is one fact, with its date.
Last code pushed 25 Oct 2026, the same day before this check.
Latest release v0.8.3 on 22 Sep 2026.
Public since January 2018, a little over 8 years.
52 stars and 1 forks.
38 commits and 0 new issues in the last 90 days.
2 contributors. 1 pull requests merged in 90 days. A small team carries it.
No security policy file says how to report a problem. No published security advisories.
How the bars are scored
- Alive. Days since the last code push: a week or less 100, a month 90, three months 70, six months 50, a year 30, eighteen months 15, older 0.
- Releases. Age of the latest GitHub release, on a similar scale; no bar when the project publishes no releases.
- Maturity. Age of the project: eight years 100, five 90, three 70, two 55, one 40, six months 25, younger 10.
- Adoption. Stars on a log scale: 100,000 stars is 100, 10,000 is 80, 1,000 is 60, 100 is 40.
- Activity. Commits in the last 90 days: 300 or more 100, 100 85, 30 65, 10 45, any 25.
- Community. People who have contributed: 100 or more 100, 30 80, 10 60, 5 40, 2 25, one 10.
- Security. A published security policy 80, none 40; published advisories are listed, not scored.
Checked by Repo Radar on 26 Oct 2026 from the repository on GitHub.
In simple English
This tool generates music and sounds from scratch as a game runs. It plays notes on exact beats without stuttering. Game developers and audio programmers use it to make responsive soundtracks. It supports many platforms and game engines like Unity and Godot. The software is free to use under an MIT licence.
What it is
barelymusician is a real-time music engine written in C++ with precise timing. It includes plugins for game engines and works across desktop, mobile, and web targets.
What it is good for
Solo game developers who want dynamic background music that changes with game events instead of playing static audio files.
- Plays notes with sample-accurate timing.
- Includes direct plugins for Unity and Godot.
- Runs across many platforms including web and mobile.
- Requires C++ knowledge or game engine integration work.
- Small community means fewer tutorials online.
- One maintainer handles updates and support.
pre-recorded audio tracks that cannot adapt to gameplay
Godot
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python build.py --run_demo instrument_demo