Audio and video · Independent · 26 Oct 2026

AmplitudeAudio/sdk

A powerful cross-platform audio engine, optimized for games.

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Amplitude Audio SDK. Cross-platform game audio engine.
Verified26 Oct 2026

Radar check

What we found when we opened it. Every bar is one fact, with its date.

Alive100

Last code pushed 21 Oct 2026, 4 days before this check.

Releases—

No releases published on GitHub; the code date above is the one to trust.

Maturity90

Public since August 2021, a little over 5 years.

Adoption38

81 stars and 8 forks.

Activity85

294 commits and 0 new issues in the last 90 days.

Community25

3 contributors. 6 pull requests merged in 90 days. A small team carries it.

Security40

No security policy file says how to report a problem. No published security advisories.

Licence Apache-2.0: permissive: use it for anything, keep the noticeSetup effort 4 of 5Payoff 4 of 5
How the bars are scored
  • Alive. Days since the last code push: a week or less 100, a month 90, three months 70, six months 50, a year 30, eighteen months 15, older 0.
  • Releases. Age of the latest GitHub release, on a similar scale; no bar when the project publishes no releases.
  • Maturity. Age of the project: eight years 100, five 90, three 70, two 55, one 40, six months 25, younger 10.
  • Adoption. Stars on a log scale: 100,000 stars is 100, 10,000 is 80, 1,000 is 60, 100 is 40.
  • Activity. Commits in the last 90 days: 300 or more 100, 100 85, 30 65, 10 45, any 25.
  • Community. People who have contributed: 100 or more 100, 30 80, 10 60, 5 40, 2 25, one 10.
  • Security. A published security policy 80, none 40; published advisories are listed, not scored.

Checked by Repo Radar on 26 Oct 2026 from the repository on GitHub.

In simple English

This tool is a sound engine for games and multimedia projects. It plays background music and sound effects that sound like they come from specific spots in a 3D world. You write simple configuration files to tell it what sounds to play and when. It does not cost any money to use, but you need to know how to program in C++ to hook it into your game. There are no official pre-built versions yet, so you must compile the code yourself.

What it is

Amplitude Audio SDK (a software development kit, which is a collection of code and tools that helps programmers build features into their apps) is a cross-platform audio engine written in C++ (a programming language used for fast software and games). It handles sound mixing, 3D spatial positioning, sound effects, and audio buses through a data-driven setup.

What it is good for

Solo game developers who want an open alternative to commercial audio middleware for managing complex sound effects and music in their custom games.

Stars81
LicenceApache-2.0
LatestNo tagged releasechecked 26 Oct 2026
Last code change2026-10-21
Written inC++
Setup effort
4 / 5
Payoff
4 / 5
Good
  • Plays sounds in 3D space so players can hear where things are around them.
  • Uses text configuration files to manage sound behavior without rewriting code.
  • Works across Windows, Linux, macOS, iOS, and Android.
Watch for
  • Requires C++ programming knowledge to integrate into a project.
  • There are no official binary releases yet, so you must build it from source.
  • Active development means APIs may change or require careful tracking of the repository.
Replaces

Wwise or FMOD

Works well with

Godot

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Install
git clone https://github.com/AmplitudeAudio/sdk.git
cd sdk
cmake -B build
cmake --build build

Independent: reviewed for Repo Radar outside the daily editions. Every independent repository

On Stack Radar: Design & Creative › Audio & Voice Production › Game Audio Engines.

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